The next piece of information is important. SWEP.Instructions = "How to operate your SWep" //The category that you SWep will be shown in, in the Spawn (Q) Menu //(This can be anything, GMod will create the categories for you) Your SWep will work without most of this information, but it's ideal to include details. Note: We will be using the single file ( a) layout for this tutorial.Īt the top of the a file, you can enter all of the information that will define a SWep's name, category, and certain behaviours, amongst other things. Language.Add ( "Undone_Thrown_SWEP_Entity", "Undone Thrown SWEP Entity" ) end How it works: //When you create an undo, you specify the ID: // undo.Create("Some_Identity") //By creating an associated language, we can make the undo notification look better: // language.Add("Undone_Some_Identity", "Some message.") SWEP.DrawCrosshair = false //Ensures a clean looking notification when a chair is undone. SWEP.DrawAmmo = false //Sets the drawing of the crosshair when this weapon is deployed SWEP.SlotPos = 1 //Sets drawing the ammuntion levels for this weapon
SWEP.PrintName = "Chair throwing gun" //Sets the position of the weapon in the switching menu //(appears when you use the scroll wheel or keys 1-6 by default)
![how to make gmod mods how to make gmod mods](https://img.itch.zone/aW1hZ2UvMTU0NTk3LzcwOTQ3Ni5wbmc=/original/3hr0Nk.png)
SWEP.AutoSwitchFrom = false elseif CLIENT then // This is where the cl_a stuff goes //The name of the SWep, as appears in the weapons tab in the spawn menu(Q Menu) SWEP.Weight = 5 //Allow automatic switching to/from this weapon when weapons are picked up This makes sure clients download the fileĪddCSLuaFile ( "a" ) //How heavy the SWep is If SERVER then // This is where the a stuff goes. You can also use the else/elseif statement instead of two if statements, to tidy up the code. Now, create a new directory with a simple name (without spaces) for your SWep. The default location of the steam folder is C:\Program Files\Steam, or C:\Program Files (x86)\Steam for 64-bit operating systems. Go to the directory (folder): /steamapps//garrysmod/garrysmod/lua.
#HOW TO MAKE GMOD MODS CODE#
In this tutorial, we will be making a SWep with the RPG Launcher model to fire chairs.įirst of all, it is suggested you download a good code editor such as Notepad++, with a GMod Lua syntax highlighter like this one. Popular choices for SWeps include launching objects, such as watermelons or chairs, and 'better' versions of existing weapons, like a crossbow that can shoot several bolts per second.
#HOW TO MAKE GMOD MODS MODS#
Not only are these curators making adjustments to the mods they've already created, but they're also creating brand new mods, too.Better known as a SWep (or SWEP in some cases) a scripted weapon is a weapon that has an underlying script controlling its operation.
#HOW TO MAKE GMOD MODS MOD#
Garry's Mod clearly has a thriving community and a plethora of highly creative content creators.
![how to make gmod mods how to make gmod mods](https://i.pinimg.com/564x/e6/1f/53/e61f5377bad5a2e73eb27ab9a1c903f1.jpg)
![how to make gmod mods how to make gmod mods](https://makegameserver.com/images/GarrysMod/linux/1.png)
So now you can download that Gameboy Advance prop from the start of this list and potentially turn it into a functional Gameboy Advance within Garry's Mod! You'll be playing video games within a video game. Once in Garry's Mod, paste the link into the "ROM URL" box within GGBA and presto! Once you have that, you'll need upload it to Dropbox and copy the link for it. It allows you to emulate the Gameboy Advance within Garry's Mod. We started this showcase with a simple Gameboy Advance prop, but now we end on something a million times better - a Gameboy Advance Emulator mod for Garry's Mod!įrom Steam user Kosman, this mod is somewhat self-explanatory.